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Design - Currently, there is really not much to say of the design. I have
an opengl setup, camera, lights, objects, garden, nest. I have been
using something I like to call mySOGL which stands for my simple gl library.
It really doesnt deserve a name because it basically some code template
I can throw together for opengl code.
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Compile and Run Machine - well I compiled this with a pentium2-400mhz
with a rivatnt2, 32MB graphics card. With 400 ants, the simulation runs
at about 25frames per second. Once they begin to die you may get into
the 40-50 range. The speed depends on the ant ai and not really on the
graphics since the graphics are not very impressive.
Simulation - the current set of source and binary is based on
my most recent set of testing code. You can change a lot of the of the
constants in bot.h to change the simulation. For example, you can change
the number of bots, the how much food they get initially, how much food
they consume while moving, etc.
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