Here is another feature I would like to add, but it has
not materialized so I don't know if it will be in the program
or not. I would like to add peer-to-peer to the game. The best
idea I could come up with was saying that each downloaded application
had a specific world and players could play in your particular domain.
And thats it. Ai players should also have the ability to jump across
the network. At the end of each world is a portal to another node in the
peer-to-peer network.
Now, stretch your imagination for a second. This next part will
probably need to be done in linux with mySQL.
Imagine the graphical ant project as it is today. Now imagine
adding 2 more types of ants. And adding two more types of food.
And then I would add a information or database piece of code.
And a networking aspect. With these additions I would try to simulate
the human brain. How do ants simulate the brain. Well imagine that
the food at present effects the wellbeing of the brain. If there
is an abundance of food, the brain is happy. If no food, the brain
is sad. Happy meaning the workers, move faster, sad meaning, they move
slowly or cant find the path.
And imagine the ants trail as a neuropathway.
Now, lets talk about the other two ants. The first ant can only
eat a certain type of food. This food is get information food.
In programming terms, it would basically log into a database and enter
a piece of information taken from the internet. The next ant
is an information ant that gets data from the database and then
returns it to the nest on command. Lets say my stored database
is empty, the ant 1 will create new thoughts. The nest will send out
the second ant in order to get whatever information is stored in the
database and on command.